RPG Maker XP Tutorial: Helpful Tutorials :: The Database - Tutorial X: Common Events and System

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In this tutorial you will learn...

• Briefly about the Common Events tab
• What's under the System tab
• What the things under the System tab are and how to customise them

Welcome to the final database tutorial! It's been a long way to get here, but we've finally made it. In this tutorial, as it says above, you'll be learning briefly about the Common Events tab (the tutorials on Events will cover this more thoroughly) and mostly about the System tab. So, without further ado...

Open up your database and select the Common Events tab. You'll be presented with a pane looking like this...



It looks pretty blank, doesn't it? We'll be filling this in later. I won't bother going through what everything is, because like I said, that's something to do in the event tutorials.

So, click onto the System tab, and I'll go through what everything is and does.



    1 - The Initial Party is the players that you start with in your party. To change this, right-click on the box and then click edit. I'll tell you how to change the party in-game in the event tutorials.
    2 - The Element names are the names of the 'elements' or different types, if you like, in your game. These determine an enemy's strengths and weaknesses. You can create new ones using the Change Maximum button at the bottom.

    3 - The Windowskin graphic is the graphic used for the windows, message boxes, menus, shop windows and other windows in your game. See my tutorial on resources to learn more about windowskins. The Title Graphic and the Gameover graphic are pretty self-explanitory; the pictures used at the title screen and the game over screen. The Battle Transition Graphic is the transition used when a random battle begins. The screen changes to the battle scene in the darkest pixels first, and then gradually goes up through the darkness of the pixels. Try them out and see what effect each one has.


    I've made a quick .gif animation to show you the concept. Press play to play the transition. In the actual game, the starting image would be one of the map, but this gives you an idea. (It's also very slow, but that's Internet Explorer for you! ^-^)




    4 - Title BGM and Battle BGM are the music files played at the title screen until you choose an option, and the Battle BGM is the music played in battle until you defeat the enemies or are defeated.
    5 - The Battle End ME is played when you defeat all the enemies in a Troop: a victory fanfare, you know the sort of thing. Game Over ME is played when all your Allies are defeated and the Game Over screen is displayed.
    6 - The Cursor SE is the sound effect played when the cursor is moved. Be careful to choose something bareable here, the player will be hearing this sound an awful lot. The Decision SE is the sound effect played when a choice is made (when an option is chosen, or when something is chosen from the menu. The Cancel SE is the SE played when something is cancelled: when you quit the menu or go back using the Esc button. The Buzzer SE is played when the option you are selecting isn't possible; for example, if you don't have enough money to buy something in a shop or if you are trying to use something from the menu that can only be used in battle. The Equip SE is played when a player is equipped with a weapon from the menu, and the Shop SE is played when you buy or sell something (often a noise of coins jangling). The Save SE is played when the game is saved and the Load SE is played when the game is successfully loaded. The Battle Start SE is the sound effect played when a battle begins in the field. The Escape SE is played when you successfully run from a battle. The Actor Collapse SE is played when an actor faints, and finally, the Enemy Collapse SE is played when an enemy is defeated.

    7 - The Currency is the symbol or word displayed next to a value of money in-game: the currency of money used. Bear in mind that the symbol or letter is normally displayed after the value of the money (unless scripted in), so a '£' would be on the wrong side.
    8 - HP is the word or letters used for the term stamina or hit points etc. SP is the same, only for mana or skill points, etc. The STR, DEX, AGI, INT, ATK, PDEF, and MDEF are for the terms Strength, Dexterity, Agility, Intelligence, Attack, Physical Defence and Magical Defence respectively. 9 - Weapon is the word used for a Weapon at the equip screen. Shield, Helmet, Body Armour and Accessory have the same concept. You can see the words in use here, on the equip screen...




    (By the way, there is a way to prevent the 'Body Armour' caption from being so squahed up - see my tutorial on Script Fixes for how to fix it.)
    10 - Finally, the Attack, Skill, Defend, and Item words are used on the menu in battle when you have to choose what to do, and in the main menu. Equip is also used in this way. You can see how they work in this picture of the menu with the gold window underneath...





The words for 'Item' and the currency etc. are used here. You can also see where the other words are used by looking at this picture of the status screen - the words for Attack (left as ATK here) etc. are used here.



Phew! And that, I think, is all for the tutorials on the database. I hope you've found these tutorials helpful. The next set of tutorials will be on creating simple events and how to use the commands.

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