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In this tutorial you will learn...
The basics of making an event
About different types of event
About the event editing box
Hi again, and welcome to the set of basic tutorials on events. Here we'll be looking at how events work, and I'll show you why you
can't make an RPG without using events (unless you're an extremely talented scripter, which I am not). They are incredibly powerful
things, and they can do almost anything in an RPG.
So, first things first. Find a blank map, and we can do some messing about with the event, just so you get to know the basic commands.
Make sure you are on the Events Layer on your map. This is the last button on the layer section of the toolbar: the blue one. Now,
find any blank square on the map that you can reach easily from your starting place, and double click, or right click and select
'New Event.'
You will be presented with the event editing box, which does look rather scary if you've never used it before. It will look something
like this (but without the labels, of course!)...
1 - The name of the event. This isn't shown in-game and so isn't necessary, but it's really useful when using commands to move it
and such.
2 - The page buttons. You only need more than one page in events that change based on other things. I'll talk more about this later on.
3 - The tab for the event page that you're currently on.
4 - Conditions. The event will only run if these conditions are met. Again, I'll talk more about this later.
5 - The character graphic for the event. Double-click to change it.
6 - Movement that the event makes automatically. You can change the type of movement, the speed of the movement and the frequency
(how likely the event is to move).
7 - Options for the event. Move Animation makes the event show the animation when it moves, Stop Animation makes the event play
in a loop its animation when it's still, Direction Fix makes the event stay facing the same way even when you interact with it,
Through makes the event able to pass through inpassable tiles, or you able to pass through it, and Always On Top makes the event
on top of everything else, even tiles with high Priorities.
8 - The thing that triggers the event and affects how it runs. Action Button makes the event run when you press Enter when you're facing
it, Player Touch activates the event when you walk over it or next to it (depending on passability), Event Touch activates the event
when it touches you (normally used with Autonomous Movement), Autorun makes the event run as soon as you enter the map with it on
(this stops you moving while the event is running, so it takes practise to make it work effectively), and finally Parallel Process,
which makes the event run constantly while you're on the same map, but, different to Autorun, it allows you to move and interact
with other events while it is running. This is extremely useful for Parallel sytems like weather changes and switch checks (see the
Parallel Systems page under Specific Tutorials to read more about this).
So then, let's make an event. Firstly, name the event. This should always be your first step, as it will avoid confusion later. Just
call it something like 'Test Event' for now. Then, double-click on the graphic box. Let's make a woman talk to us, shall we? Select 116-Civilian16
from the list and select OK. The graphic box shows a picture of what the event will look like on the map.
Now we can enter some commands. To start with, we just want her to talk to us. Double-click on the @> symbols in the Event Commands
pane, and you will be presented with a menu, like this...
You'll gradually learn all the commands as we go along, so don't worry about learning them
all now. To start with, find 'Show Text...' and click on that. A message box will appear.
Let's enter something typical of a clichéd RPG Game like: 'Hello, Sir.
Lovely morning, is it not?' So, type that in the box.
Now, press OK and your message will appear in the commands box. Don't change anything else just yet, just press OK and make sure that
the starting position for your RPG is in the same map as your event. Now, playtest the game and talk to your event.
Great, huh? You've successfully made your first event! And it's through making more and more events like this, and making more
complex ones that you gradually build an RPG. In the next tutorial, we'll be looking at switches and variables as we make a simple
quest.
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