In this tutorial you will learn...|
Some tips on building towns and cities
How to build an effective interior
This is the final tutorial on Maps. In this tutorial, I'm going to go through the basics of building a town or city, and I'll
say some stuff about building the inside of rooms as well. So, you need a new map, and give it a name. My city is going to be called
Rosedale Town, and I'm going to use the '015: Forest Town' tileset. Remember all the important rules you learnt in Tutorial III - no square maps, make
sure boundaries are present, and use objects to make it intriguing - remember, try and get people to want to look
around the map.
So far, the top of my map is like this...
It's taken me quite a bit of time to get it like that, so don't rush your map. I hope I've stuck to my rules well enough!
It does go on down further, but to save space (and time) I've only put the top half of my town.
Here are some characteristics of towns and cities to help you:
As well as the rules in Tutorial III...
- Don't make paths straight and square or rectangular. As you can see on the example, the paths are quite jagged.
- Make houses interesting. Put some things outside; a vegetable patch, a scarecrow... stuff you might see in a real Forest Town.
(It will be easier to make the town interactive when we get on to doing events; we can do NPCs (Non-Playable Characters) to liven
up the place a bit.)
Keep to the rules, and you'll make great towns and cities. Just before we finish, I'll give you a couple of tips
to building insides of houses.
Right click on your town / city map and create a new map, giving it a name. I'm going to call mine 'Inn'. It doesn't really
matter what the size is, but not too big. It's important to keep that in mind, because the smaller the inside, the easier
it is to fill with objects without too much repetition. Set the boudaries using the autotile boundary, as below, and add in
shadows and the walls...
(The walls can go on layer 1, because then the windows can go on layer 2 and it it much more convenient to be able to place things
like pictures on walls on layer 2. It's important that you don't put the floor right up against the edge of the screen for the door, but you make it obvious where
the exit is, as on the picture. Now,
add objects in until you get to the stage below (I will cover how to do doors, stairs, and other 'Map-changing' portals
when I do tutorials on events).
And that is how to build a basic town / city!
This is the last tutorial on how to build maps. Thanks for reading! The next set of tutorials (on your menu to the left)
cover RMXP's Database, how to select your characters, how to make custom battles, how to import resources, and other cool stuff
like that. If you want to skip ahead to the event tutorials and come back later, then that's fine! Click on the link to the left
of the page at the top to navigate to the other tutorials.
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