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In this tutorial you will learn...
About the Materialbase
How to import graphic resources into RMXP
How to set their transparencies
Hello, and welcome to my first graphic resources tutorial! I've been saying that I'll write these tutorials for a long time, so now I have finally
got round to it - and hopefully lots of you will find these tutorials helpful. In these tutorials, I am going to be telling you all about all the
different graphic resources that you can create and import into RMXP to customise your game. If you've read the
Foreword, then you'll already know a bit about what we're going to be learning about.
So, let's get going! In this tutorial, I'm going to go through importing a tileset and an autotile to show you about setting transparencies. If
you have already read my Tilesets tutorial, then a lot of this will be recapping - but there's no harm
in that! So, open your project and select Materialbase from the Tools menu, or press F10 on your keyboard. You will be presented with this:
This is the Materialbase, where all the default and imported resources are displayed. Down the left-hand side, you can see all the different
categories of graphic. When you import a graphic resource, you need to make sure that you select the right category, otherwise you won't be able
to find the graphic later on! So, we're going to import a tileset. I'm going to click on the Graphics/Tilesets category, and I will see all
the tilesets displayed, like so:
Okay. Now, click on the Import button, and you will be able to navigate to whichever file you want to import as a tileset. Now, bear in mind,
that whichever file you import must match the specifications for a tileset, otherwise it will not display properly. Because we haven't
been through the specific sizes of the different resources, you won't know this yet, but I am going to use a tileset that I downloaded from the
internet as an example.
When you have found the file that you want to use, double-click on it or click Open, like so…
After that, a preview of the graphic will be displayed, and here you can set the transparency options. This is quite important; you need to set
which colours will be displayed transperently. In most graphics, the background colour will need to be set to the transparent colour, so that you
can use the tiles without the background showing behind. You can set this transparent colour by left-clicking on a colour on the tileset. For me,
I would click on a section of the tileset that displays the background colour, and when I've done that, you can see that the colour at the bottom
has changed to the colour that I clicked on, like so…
Now we've set the transparent colour, we need to set the semi-transparent colour. Some graphics, like Autotiles, Charatcers and Battlers might
not have semi-transparent colours. With tilesets (if they're typical RMXP-made ones) will have a purple-grey colour as the shadow, which is shown
underneath objects, etc. To set the semi-transparent colour, just right-click on the colour that you want to use, and the colour will change
in the box at the bottom, as it did with the semi-transparent colour, like so…
When you've done that, click OK and your new tileset will be imported into the Materialbase. And that is how to import a graphic and set the
transparency options! There's just one more thing that I need to teach you before we go onto the different types of graphic resources. If you
do import something that doesn't need a transparent or semi-transparent colour, you can set it so that no colours are transparent or semi-transparent.
I'll use an Autotile as an exmaple…
You can see here that I don't need any transparent colours - but the import has retained the colours from the last time that I imported a graphic.
If I want to make sure that no colours are made transparent or semi-transparent, I just have to click Clear next to the two colour boxes at the
bottom. They will turn black, like this:
And this means that all the colours in the graphic will be displayed fully.
And that is pretty much the end of my first tutorial on simple importing! Hopefully you will now know everything you need to to learn about importing
different graphic resources. The next tutorial will be on tilesets, the most common custom graphic.
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